World Of Darkness Artifacts [UPDATED]
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Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.
Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.
The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...
The World of Darkness has a number of prestigious and magical artifacts. Princes of Darkness is no exception. Here is our expanding list of both court and inventory artifacts. Some of these items are in the position of canon characters according to lore at the start of the 1230 Bookmark. Others are distributed randomly through the world. Some can only be gained through completing certain objective decisions.
The fate of this world balances upon thirteen objects of power. Thirteen Artifacts, each in the possession of a bearer. Separately, 13 Artifacts guide the fate of the universe. Together, 13 artifacts will end the universe. The 13 artifacts that exist in the Top Cow Universe.
There are 13 artifacts that reside in the Top Cow Universe, said to control the fate of the world. For centuries the 13 Artifacts were unknown, until the events of Broken Trinity The trinity, which refers to the Witchblade, the Darkness and the Angelus, are orbited by the other artifacts and tend to cross paths with them through the centuries. The Curator finally lists all but two of the 13 artifacts and gives Michael Finnegan the task of keeping them separate. During the events of Artifacts, an unknown person captures and reprograms Aphrodite IV with the task of procuring all the artifacts for himself. This unknown figure lists all 13 artifacts and tells Aphrodite IV that he intends to unite all the artifacts and destroy the world with the intent to bring about a new world